Check out our latest video update, now including enemies! Xara jumps, shoots, and eventually dies in this short test. Collision detection coming soon! Don’t forget to subscribe to our YouTube channel. You also follow us on Facebook, Twitter, SoundCloud and now LinkedIn!
Welcome back to the stage of history. As you probably know already, my name is Carlos Oliveros and I’m the all-around communications officer here at Retro Sumus. Why I remind you of this is because I’m about to introduce you to the team behind Xenocider which, God willing and all that, shall be the first of […]
Arguably the best spanish game ever, La Abadía del Crimen (The Abbey of Crime) is finally here. Again. Sort of. A complete remaster (also in English) is now available for free at La Abadía del Crimen Extensum! — La Abadía del Crimen, probablemente el mejor juego español de todos los tiempos, vuelve a nuestros equipos. […]
Main character new model: check. Running (pun intended) on real hardware: check. Made-from-scratch 3D engine: check. Stable 60 fps: check! — Nuevo render de nuestra protagonista: sí. Corriendo (nunca mejor dicho) en hardware real: sí. Con nuestro motor propio hecho desde cero: sí. Y a 60 fps estables: ¡sí! Tom Charnock from The Dreamcast Junkyard […]
Welcome to a new episode of our Dev Diaries about Ameba! Please take a moment to imagine the following scenario… Someone just passed away. Someone close to our main character Hugo. He returns home feeling devastated, but also somewhat relieved. It’s the morning after, and he has a new lead on the killer. His friend’s death […]
Read original post here. Retro Sumus is a small European development team, currently working on new and exciting projects for the PC, Mac, Dreamcast and Saturn. Ameba is one of these titles, and very likely the first to see release. Battle Club Gaming were fortunate enough to speak with writer, designer, and social media manager […]
After our last video meeting, we felt like sharing a wip screenshot of how Xenocider‘s dessert stage is shaping up. Hope you like it! By the way, yes, that’s exactly 60 fps the game is running at. Also yes, the title of this post is a homage to a specific stage from Bayonetta, which in turn […]
Just a little something we shared on our Facebook and Twitter profiles. Happy New Year everyone! 😀 Happy New Year! ¡Feliz Año Nuevo! Bonne Année! Glückliches Neues Jahr! pic.twitter.com/DuSzBMKnJp — Retro Sumus (@RetroSumus) diciembre 31, 2015 By the way, remember our t-shirts we wore for RetroBarcelona? Well our mate Tom from The Dreamcast Junkyard seems […]
Welcome back to our Dev Diaries! For this episode, both Juanjo and Abel felt like showing off their stuff. Let’s find out why. As always, please remember this is a work in progress. Don’t forget to subscribe to our YouTube channel! You can also follow us on Facebook, Twitter, and SoundCloud. — Bienvenidos una vez […]
Tras nuestro paso por el podcast de The Dreamcast Junkyard, hemos podido responder también las preguntas de Rock And Rol Games, a quienes conocimos en RetroBarcelona cuando pasaron por nuestro stand y se interesaron por nuestros proyectos. Os dejamos el vídeo recién publicado en su canal. En él comentamos, entre otras cosas, cierta información relativa a la […]
Last sunday, I joined Tom Charnock and the rest of The DreamCast Junkyard team for the 20th episode of the DreamPod! We talked Dreamcast, Saturn, Neo Geo Pocket… and more specifically RetroBarcelona, Pier Solar, and of course Ameba and Xenocider. Some new and exciting detailes about our projects were revealed, like how we will get […]
Not exactly a great video, but we were proud to show our very early demo of Ameba working on real hardware at RetroBarcelona. Text in spanish at the moment. English, french and german translations are planned. If you want to learn more about the characters for the game, check out our latest Dev Diaries!
A todos nos sienta bien quedar con amigos a los que hace tiempo que no vemos. Uno se pone al día, reparte abrazos, cuenta anécdotas recurrentes de ocasiones anteriores y, por regla general, vuelve a casa contento. Personalmente, así es como he vivido este estupendo fin de semana, compartiendo un enorme stand con una variada panda compuesta por […]
While sitting in the train on our way to RetroBarcelona, we thought we might share a new episode of our Dev Diaries with you! Ameba is an ambitious project for us, story-wise. This means research, character profiles and script writing, of course, but also tons of original artwork. Let’s take a look at some of […]
Welcome back to our Dev Diaries! Want to know what the enemies in Xenocider will look like? As you know from previous entries, 3D designer Abel del Dedo creates all our graphic assets with Blender. To make sure we are doing things right, we use a custom-made tool that allows us to visualize 3D objects […]
Contrary to what is common in the video game and movie industries, composer Juanjo Martín has been there since the very first moment the plot for AMEBA was being planned. Which means he contributed some ideas for the main characters. This is what happens when Juanjo and yours truly meet for a late night brainstorming […]
This is an experiment for all of us in the team, but we really wanted to let potential fans know how we work and what exactly we are doing. So here you have, the first chapter of our new Dev Diaries. This is a segment from one of our weekly video meetings. It shows 3D […]
Last night, we held one of our weekly video-meetings. It was the first time we recorded the whole thing and it will most probably be the first one we share on our YouTube channel. Our resident 3D designer Abel showed us how the terrain and enemies for the egyptian-inspired Planet Krok will like. As soon […]
A few days ago, Tom Charnock from The Dreamcast Junkyard and I sat down and discussed Ameba, Xenocider and the DC scene as a whole. Wait, Xeno what? Exactly. Please keep reading for the first screenshots of our two Dreamcast projects!
Most of you have already heard about Sacred Line Genesis. An adventure game for (duh) Sega Mega Drive / Genesis developed, written, composed (and released in rom format) by Sasha Darko, recently published by WaterMelon after some tweaking and bug-fixing. Sadly, these new carts feature some kind of hardware bug which prevents them from booting […]