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Author: Carlos

Xenocider for Dreamcast - Transistor Highway
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Dev Diaries #09 – Welcome to the Transistor Highway!

Xenocider for Dreamcast keeps growing! Presenting the Transistor Highway, our most detailed stage design to date, and all kinds of new mechanical enemies and obstacles. Also, introducing Omagonium, a ruthless stage boss inspired by classic Dreamcast shooter Rez! Pre-order Xenocider today in order to receive

Xenocider for Dreamcast | Transistor Highway wip

New Year, new boss, new stage, new challenges!

It’s been a while, hasn’t it? So first of all, Happy New Year (a bit late for that), Happy Chinese New Year (about the right time for that?) and Happy Shenmue III year if things go as planned, right? RIGHT?? Let us not forget about

Xenocider work weekend!

Xenocider work weekend: what happens in Madrid…

We just came back to our homes after reuniting in Madrid for an intensive work weekend, mainly focused on turning Xenocider on a more complete, playable (and re-playable) experience. We all live in different cities, so we keep each other updated via Skype or Hangouts

Dev Diaries #08 - The Story so Far
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Dev Diaries #08 – The Story so Far

Welcome back to the Dev Diaries! It’s been a while since the last episode, so let’s take a look at our most recent progress, shall we? We give you a closer look at the new enemy designs for both Planet ORL (the swamp) and the

Retro Sumus | Developing Ameba and Xenocider for Dreamcast
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Alive and well

It’s been a while. We needed a couple weeks after we cancelled the campaign to reboot our brains, but Xenocider was simply never gone. And neither is Ameba. More news coming soon 😀