Welcome to a new episode of our Dev Diaries! Today we want to show you how Xenocider came to be, from our first proof of concept to what the game will look like when you download the demo. Remember this is coming soon to Kickstarter! Don’t forget to subscribe to our YouTube channel. You also follow […]
Check out our latest video update, now including enemies! Xara jumps, shoots, and eventually dies in this short test. Collision detection coming soon! Don’t forget to subscribe to our YouTube channel. You also follow us on Facebook, Twitter, SoundCloud and now LinkedIn!
Welcome back to the stage of history. As you probably know already, my name is Carlos Oliveros and I’m the all-around communications officer here at Retro Sumus. Why I remind you of this is because I’m about to introduce you to the team behind Xenocider which, God willing and all that, shall be the first of […]
Main character new model: check. Running (pun intended) on real hardware: check. Made-from-scratch 3D engine: check. Stable 60 fps: check! — Nuevo render de nuestra protagonista: sí. Corriendo (nunca mejor dicho) en hardware real: sí. Con nuestro motor propio hecho desde cero: sí. Y a 60 fps estables: ¡sí! Tom Charnock from The Dreamcast Junkyard […]
Read original post here. Retro Sumus is a small European development team, currently working on new and exciting projects for the PC, Mac, Dreamcast and Saturn. Ameba is one of these titles, and very likely the first to see release. Battle Club Gaming were fortunate enough to speak with writer, designer, and social media manager […]
After our last video meeting, we felt like sharing a wip screenshot of how Xenocider‘s dessert stage is shaping up. Hope you like it! By the way, yes, that’s exactly 60 fps the game is running at. Also yes, the title of this post is a homage to a specific stage from Bayonetta, which in turn […]
Tras nuestro paso por el podcast de The Dreamcast Junkyard, hemos podido responder también las preguntas de Rock And Rol Games, a quienes conocimos en RetroBarcelona cuando pasaron por nuestro stand y se interesaron por nuestros proyectos. Os dejamos el vídeo recién publicado en su canal. En él comentamos, entre otras cosas, cierta información relativa a la […]
Last sunday, I joined Tom Charnock and the rest of The DreamCast Junkyard team for the 20th episode of the DreamPod! We talked Dreamcast, Saturn, Neo Geo Pocket… and more specifically RetroBarcelona, Pier Solar, and of course Ameba and Xenocider. Some new and exciting detailes about our projects were revealed, like how we will get […]
A todos nos sienta bien quedar con amigos a los que hace tiempo que no vemos. Uno se pone al día, reparte abrazos, cuenta anécdotas recurrentes de ocasiones anteriores y, por regla general, vuelve a casa contento. Personalmente, así es como he vivido este estupendo fin de semana, compartiendo un enorme stand con una variada panda compuesta por […]
Welcome back to our Dev Diaries! Want to know what the enemies in Xenocider will look like? As you know from previous entries, 3D designer Abel del Dedo creates all our graphic assets with Blender. To make sure we are doing things right, we use a custom-made tool that allows us to visualize 3D objects […]
Deutsch: Im Gespräch mit Retro Sumus Daniel Horvath aka 108 Stars, who did the pixel art for WaterMelon‘s Pier Solar, interviews team member Carlos Oliveros about Ameba and Xenocider! neXGam: Hello Carlos. Please introduce yourself to the readers. Carlos: Hello, Daniel. I’m Carlos Oliveros aka Hombreimaginario, I’m an advertising copywriter and a former reporter and […]
This is an experiment for all of us in the team, but we really wanted to let potential fans know how we work and what exactly we are doing. So here you have, the first chapter of our new Dev Diaries. This is a segment from one of our weekly video meetings. It shows 3D […]
Last night, we held one of our weekly video-meetings. It was the first time we recorded the whole thing and it will most probably be the first one we share on our YouTube channel. Our resident 3D designer Abel showed us how the terrain and enemies for the egyptian-inspired Planet Krok will like. As soon […]
A few days ago, Tom Charnock from The Dreamcast Junkyard and I sat down and discussed Ameba, Xenocider and the DC scene as a whole. Wait, Xeno what? Exactly. Please keep reading for the first screenshots of our two Dreamcast projects!
“Who am I? What’s this place? Why do I feel this rage, this… this thirst for killing?” Enjoy our first teaser for Project Q. What is Project Q, I hear you ask? Here’s a hint. No, really, it is. Somewhere. Oh yeah, music by yours truly! ¡Hi there! “¿Quién soy? ¿Qué es este lugar? ¿Por […]