A todos nos sienta bien quedar con amigos a los que hace tiempo que no vemos. Uno se pone al día, reparte abrazos, cuenta anécdotas recurrentes de ocasiones anteriores y, por regla general, vuelve a casa contento. Personalmente, así es como he vivido este estupendo fin de
Welcome back to our Dev Diaries! Want to know what the enemies in Xenocider will look like? As you know from previous entries, 3D designer Abel del Dedo creates all our graphic assets with Blender. To make sure we are doing things right, we use
Deutsch: Im Gespräch mit Retro Sumus Daniel Horvath aka 108 Stars, who did the pixel art for WaterMelon‘s Pier Solar, interviews team member Carlos Oliveros about Ameba and Xenocider! neXGam: Hello Carlos. Please introduce yourself to the readers. Carlos: Hello, Daniel. I’m Carlos Oliveros aka
This is an experiment for all of us in the team, but we really wanted to let potential fans know how we work and what exactly we are doing. So here you have, the first chapter of our new Dev Diaries. This is a segment
Last night, we held one of our weekly video-meetings. It was the first time we recorded the whole thing and it will most probably be the first one we share on our YouTube channel. Our resident 3D designer Abel showed us how the terrain and
A few days ago, Tom Charnock from The Dreamcast Junkyard and I sat down and discussed Ameba, Xenocider and the DC scene as a whole. Wait, Xeno what? Exactly. Please keep reading for the first screenshots of our two Dreamcast projects!
“Who am I? What’s this place? Why do I feel this rage, this… this thirst for killing?” Enjoy our first teaser for Project Q. What is Project Q, I hear you ask? Here’s a hint. No, really, it is. Somewhere. Oh yeah, music by yours