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Tag: 3D

Xenocider for Dreamcast demo Xara
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Dev Diaries #07 – From Project Q to Xenocider

Welcome to a new episode of our Dev Diaries! Today we want to show you how Xenocider came to be, from our first proof of concept to what the game will look like when you download the demo. Remember this is coming soon to Kickstarter! Don’t forget to subscribe to our

Xenocider for Dreamcast demo first look
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Xenocider for Dreamcast demo first look!

Main character new model: check. Running (pun intended) on real hardware: check. Made-from-scratch 3D engine: check. Stable 60 fps: check! — Nuevo render de nuestra protagonista: sí. Corriendo (nunca mejor dicho) en hardware real: sí. Con nuestro motor propio hecho desde cero: sí. Y a 60 fps estables: ¡sí! Tom

Welcome to our Fantasy Zone!

After our last video meeting, we felt like sharing a wip screenshot of how Xenocider‘s dessert stage is shaping up. Hope you like it! By the way, yes, that’s exactly 60 fps the game is running at. Also yes, the title of this post is a homage to a specific stage

Xenocider Beauty and the Boss
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Dev Diaries #05 – The Beauty and the Boss

Welcome back to our Dev Diaries! For this episode, both Juanjo and Abel felt like showing off their stuff. Let’s find out why. As always, please remember this is a work in progress. Don’t forget to subscribe to our YouTube channel! You can also follow us on Facebook, Twitter, and

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Dev Diaries #03 – Xenocider enemy design

Welcome back to our Dev Diaries! Want to know what the enemies in Xenocider will look like? As you know from previous entries, 3D designer Abel del Dedo creates all our graphic assets with Blender. To make sure we are doing things right, we use a custom-made tool that allows

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Introducing Retro Sumus Dev Diaries!

This is an experiment for all of us in the team, but we really wanted to let potential fans know how we work and what exactly we are doing. So here you have, the first chapter of our new Dev Diaries. This is a segment from one of our weekly

From Blender to the Dreamcast: Xenocider level design

Last night, we held one of our weekly video-meetings. It was the first time we recorded the whole thing and it will most probably be the first one we share on our YouTube channel. Our resident 3D designer Abel showed us how the terrain and enemies for the egyptian-inspired Planet