Check out our latest video update, now including enemies! Xara jumps, shoots, and eventually dies in this short test. Collision detection coming soon! Don’t forget to subscribe to our YouTube channel. You also follow us on Facebook, Twitter, SoundCloud and now LinkedIn!
Welcome back to the stage of history. As you probably know already, my name is Carlos Oliveros and I’m the all-around communications officer here at Retro Sumus. Why I remind you of this is because I’m about to introduce you to the team behind Xenocider which, God willing and all that, shall be the first of […]
Main character new model: check. Running (pun intended) on real hardware: check. Made-from-scratch 3D engine: check. Stable 60 fps: check! — Nuevo render de nuestra protagonista: sí. Corriendo (nunca mejor dicho) en hardware real: sí. Con nuestro motor propio hecho desde cero: sí. Y a 60 fps estables: ¡sí! Tom Charnock from The Dreamcast Junkyard […]
After our last video meeting, we felt like sharing a wip screenshot of how Xenocider‘s dessert stage is shaping up. Hope you like it! By the way, yes, that’s exactly 60 fps the game is running at. Also yes, the title of this post is a homage to a specific stage from Bayonetta, which in turn […]
Not exactly a great video, but we were proud to show our very early demo of Ameba working on real hardware at RetroBarcelona. Text in spanish at the moment. English, french and german translations are planned. If you want to learn more about the characters for the game, check out our latest Dev Diaries!
While sitting in the train on our way to RetroBarcelona, we thought we might share a new episode of our Dev Diaries with you! Ameba is an ambitious project for us, story-wise. This means research, character profiles and script writing, of course, but also tons of original artwork. Let’s take a look at some of […]
Last night, we held one of our weekly video-meetings. It was the first time we recorded the whole thing and it will most probably be the first one we share on our YouTube channel. Our resident 3D designer Abel showed us how the terrain and enemies for the egyptian-inspired Planet Krok will like. As soon […]