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Author: Carlos

The Dreamcast Junkyard DreamPod featuring Ameba and Xenocider

Retro Sumus joins The Dreamcast Junkyard’s DreamPod!

Last sunday, I joined Tom Charnock and the rest of The DreamCast Junkyard team for the 20th episode of the DreamPod! We talked Dreamcast, Saturn, Neo Geo Pocket… and more specifically RetroBarcelona, Pier Solar, and of course Ameba and Xenocider. Some new and exciting detailes

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Ameba for Dreamcast demo first look!

Not exactly a great video, but we were proud to show our very early demo of Ameba working on real hardware at RetroBarcelona. Text in spanish at the moment. English, french and german translations are planned. If you want to learn more about the characters

RetroBarcelona 2015

¡Algo pasa en RetroBarcelona!

A todos nos sienta bien quedar con amigos a los que hace tiempo que no vemos. Uno se pone al día, reparte abrazos, cuenta anécdotas recurrentes de ocasiones anteriores y, por regla general, vuelve a casa contento. Personalmente, así es como he vivido este estupendo fin de

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Dev Diaries #04 – Ameba character profiles

While sitting in the train on our way to RetroBarcelona, we thought we might share a new episode of our Dev Diaries with you! Ameba is an ambitious project for us, story-wise. This means research, character profiles and script writing, of course, but also tons

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Dev Diaries #03 – Xenocider enemy design

Welcome back to our Dev Diaries! Want to know what the enemies in Xenocider will look like? As you know from previous entries, 3D designer Abel del Dedo creates all our graphic assets with Blender. To make sure we are doing things right, we use

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Dev Diaries #02 – Ameba music composition

Contrary to what is common in the video game and movie industries, composer Juanjo Martín has been there since the very first moment the plot for AMEBA was being planned. Which means he contributed some ideas for the main characters. This is what happens when

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Introducing Retro Sumus Dev Diaries!

This is an experiment for all of us in the team, but we really wanted to let potential fans know how we work and what exactly we are doing. So here you have, the first chapter of our new Dev Diaries. This is a segment