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Xenocider

Xenocider for Dreamcast demo Xara
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Dev Diaries #07 – From Project Q to Xenocider

Welcome to a new episode of our Dev Diaries! Today we want to show you how Xenocider came to be, from our first proof of concept to what the game will look like when you download the demo. Remember this is coming soon to Kickstarter! Don’t

Xenocider for Dreamcast demo progress
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Xenocider for Dreamcast demo progress

Check out our latest video update, now including enemies! Xara jumps, shoots, and eventually dies in this short test. Collision detection coming soon! Don’t forget to subscribe to our YouTube channel. You also follow us on Facebook, Twitter, SoundCloud and now LinkedIn!

Xenocider for Dreamcast demo first look
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Xenocider for Dreamcast demo first look!

Main character new model: check. Running (pun intended) on real hardware: check. Made-from-scratch 3D engine: check. Stable 60 fps: check! — Nuevo render de nuestra protagonista: sí. Corriendo (nunca mejor dicho) en hardware real: sí. Con nuestro motor propio hecho desde cero: sí. Y a

Welcome to our Fantasy Zone!

After our last video meeting, we felt like sharing a wip screenshot of how Xenocider‘s dessert stage is shaping up. Hope you like it! By the way, yes, that’s exactly 60 fps the game is running at. Also yes, the title of this post is a

Rock and Rol Games entrevista a Retro Sumus
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Entrevista con Rock And Rol Games

Tras nuestro paso por el podcast de The Dreamcast Junkyard, hemos podido responder también las preguntas de Rock And Rol Games, a quienes conocimos en RetroBarcelona cuando pasaron por nuestro stand y se interesaron por nuestros proyectos. Os dejamos el vídeo recién publicado en su canal. En

The Dreamcast Junkyard DreamPod featuring Ameba and Xenocider

Retro Sumus joins The Dreamcast Junkyard’s DreamPod!

Last sunday, I joined Tom Charnock and the rest of The DreamCast Junkyard team for the 20th episode of the DreamPod! We talked Dreamcast, Saturn, Neo Geo Pocket… and more specifically RetroBarcelona, Pier Solar, and of course Ameba and Xenocider. Some new and exciting detailes

RetroBarcelona 2015

¡Algo pasa en RetroBarcelona!

A todos nos sienta bien quedar con amigos a los que hace tiempo que no vemos. Uno se pone al día, reparte abrazos, cuenta anécdotas recurrentes de ocasiones anteriores y, por regla general, vuelve a casa contento. Personalmente, así es como he vivido este estupendo fin de

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Dev Diaries #03 – Xenocider enemy design

Welcome back to our Dev Diaries! Want to know what the enemies in Xenocider will look like? As you know from previous entries, 3D designer Abel del Dedo creates all our graphic assets with Blender. To make sure we are doing things right, we use