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Dev Diaries #03 – Xenocider enemy design

Welcome back to our Dev Diaries! Want to know what the enemies in Xenocider will look like? As you know from previous entries, 3D designer Abel del Dedo creates all our graphic assets with Blender. To make sure we are doing things right, we use

Nexgam interview

New interview with neXGam!

Deutsch: Im Gespräch mit Retro Sumus Daniel Horvath aka 108 Stars, who did the pixel art for WaterMelon‘s Pier Solar, interviews team member Carlos Oliveros about Ameba and Xenocider! neXGam: Hello Carlos. Please introduce yourself to the readers. Carlos: Hello, Daniel. I’m Carlos Oliveros aka

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Introducing Retro Sumus Dev Diaries!

This is an experiment for all of us in the team, but we really wanted to let potential fans know how we work and what exactly we are doing. So here you have, the first chapter of our new Dev Diaries. This is a segment

What is Project Q? First teaser!

“Who am I? What’s this place? Why do I feel this rage, this… this thirst for killing?” Enjoy our first teaser for Project Q. What is Project Q, I hear you ask? Here’s a hint. No, really, it is. Somewhere. Oh yeah, music by yours