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Xenocider for Dreamcast Dev Diaries, Caves of Kvika

Dev Diaries #10 – Welcome to the Caves of Kvika!

Welcome back to Xenocider for Dreamcast! This is episode 10 of our Dev Diaries, and today we take a better look at the stage design we are arguably most proud of, as well as present a brand new one we have been teasing for some time: the Caves of Kvika,

Xenocider for Dreamcast | Transistor Highway wip

New Year, new boss, new stage, new challenges!

It’s been a while, hasn’t it? So first of all, Happy New Year (a bit late for that), Happy Chinese New Year (about the right time for that?) and Happy Shenmue III year if things go as planned, right? RIGHT?? Let us not forget about Yakuza o either, which we

Xenocider work weekend!

Xenocider work weekend: what happens in Madrid…

We just came back to our homes after reuniting in Madrid for an intensive work weekend, mainly focused on turning Xenocider on a more complete, playable (and re-playable) experience. We all live in different cities, so we keep each other updated via Skype or Hangouts and do regular video-meetings when

Retro Sumus | Developing Ameba and Xenocider for Dreamcast
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Alive and well

It’s been a while. We needed a couple weeks after we cancelled the campaign to reboot our brains, but Xenocider was simply never gone. And neither is Ameba. More news coming soon 😀

Xenocider for Dreamcast demo Xara
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Dev Diaries #07 – From Project Q to Xenocider

Welcome to a new episode of our Dev Diaries! Today we want to show you how Xenocider came to be, from our first proof of concept to what the game will look like when you download the demo. Remember this is coming soon to Kickstarter! Don’t forget to subscribe to our

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Dev Diaries #03 – Xenocider enemy design

Welcome back to our Dev Diaries! Want to know what the enemies in Xenocider will look like? As you know from previous entries, 3D designer Abel del Dedo creates all our graphic assets with Blender. To make sure we are doing things right, we use a custom-made tool that allows

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Introducing Retro Sumus Dev Diaries!

This is an experiment for all of us in the team, but we really wanted to let potential fans know how we work and what exactly we are doing. So here you have, the first chapter of our new Dev Diaries. This is a segment from one of our weekly