Welcome back to Xenocider for Dreamcast! This is episode 10 of our Dev Diaries, and today we take a better look at the stage design we are arguably most proud of, as well as present a brand new one we have been teasing for some time: the Caves of Kvika,
Xenocider for Dreamcast keeps growing. Now what a let down it would be, if that wasn’t the case! Chui and Abel recently got together with 3D programming specialist Óscar Peláez aka Fox68k (who co-created the 4ALL emulators alongside Chui, and starred in our Kickstarter video) for one of the most
Time for un update on how Xenocider is shaping up. We recently met in Madrid for another work weekend, which is always fun as we all live in different cities away from each other. This means lots of planning and design work, lots of debugging, and lots of tess, tweaks,
Xenocider for Dreamcast keeps growing! Presenting the Transistor Highway, our most detailed stage design to date, and all kinds of new mechanical enemies and obstacles. Also, introducing Omagonium, a ruthless stage boss inspired by classic Dreamcast shooter Rez! Pre-order Xenocider today in order to receive an exclusive poster by comic
It’s been a while, hasn’t it? So first of all, Happy New Year (a bit late for that), Happy Chinese New Year (about the right time for that?) and Happy Shenmue III year if things go as planned, right? RIGHT?? Let us not forget about Yakuza o either, which we
We just came back to our homes after reuniting in Madrid for an intensive work weekend, mainly focused on turning Xenocider on a more complete, playable (and re-playable) experience. We all live in different cities, so we keep each other updated via Skype or Hangouts and do regular video-meetings when
Welcome back to the Dev Diaries! It’s been a while since the last episode, so let’s take a look at our most recent progress, shall we? We give you a closer look at the new enemy designs for both Planet ORL (the swamp) and the Atlantean Reserve (the underwater stage).
Xenocider for Dreamcast keeps growing. Our latest stage, the Atlantean Reserve, is now fully playable and only the boss is missing from the following video. We are working on it thought and it’s looking fierce and awesome and we hope we’ll be able to show it in our next video.
To those of you who already trusted us and supported our litte-but-somewhat-ambitious project by pre-ordering Xenocider for Dreamcast, thank you, thank you, thank you! Our shop has been active for just a few days, but boy it was a great start! Our demo, your feedback We encourage you to download,
We said work on our projects had not ceased and here’s a little proof of that. Xenocider swamp stage, Planet ORL, is now virtually finished and fully playable… and that includes some nasty multi-headed boss from our previous video 😉 Plese note this is real Dreamcast hardware, meaning its resolution is