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Tag: demo

Xenocider for Dreamcast demo progress
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Xenocider for Dreamcast demo progress

Check out our latest video update, now including enemies! Xara jumps, shoots, and eventually dies in this short test. Collision detection coming soon! Don’t forget to subscribe to our YouTube channel. You also follow us on Facebook, Twitter, SoundCloud and now LinkedIn!

Xenocider for Dreamcast demo first look
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Xenocider for Dreamcast demo first look!

Main character new model: check. Running (pun intended) on real hardware: check. Made-from-scratch 3D engine: check. Stable 60 fps: check! — Nuevo render de nuestra protagonista: sí. Corriendo (nunca mejor dicho) en hardware real: sí. Con nuestro motor propio hecho desde cero: sí. Y a 60 fps estables: ¡sí! Tom

Welcome to our Fantasy Zone!

After our last video meeting, we felt like sharing a wip screenshot of how Xenocider‘s dessert stage is shaping up. Hope you like it! By the way, yes, that’s exactly 60 fps the game is running at. Also yes, the title of this post is a homage to a specific stage

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Ameba for Dreamcast demo first look!

Not exactly a great video, but we were proud to show our very early demo of Ameba working on real hardware at RetroBarcelona. Text in spanish at the moment. English, french and german translations are planned. If you want to learn more about the characters for the game, check out

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Dev Diaries #04 – Ameba character profiles

While sitting in the train on our way to RetroBarcelona, we thought we might share a new episode of our Dev Diaries with you! Ameba is an ambitious project for us, story-wise. This means research, character profiles and script writing, of course, but also tons of original artwork. Let’s take

From Blender to the Dreamcast: Xenocider level design

Last night, we held one of our weekly video-meetings. It was the first time we recorded the whole thing and it will most probably be the first one we share on our YouTube channel. Our resident 3D designer Abel showed us how the terrain and enemies for the egyptian-inspired Planet