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Xenocider for Dreamcast Dev Diaries, Caves of Kvika

Dev Diaries #10 – Welcome to the Caves of Kvika!

Welcome back to Xenocider for Dreamcast! This is episode 10 of our Dev Diaries, and today we take a better look at the stage design we are arguably most proud of, as well as present a brand new one we have been teasing for some time: the Caves of Kvika,

Xenocider for Dreamcast - Transistor Highway
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Dev Diaries #09 – Welcome to the Transistor Highway!

Xenocider for Dreamcast keeps growing! Presenting the Transistor Highway, our most detailed stage design to date, and all kinds of new mechanical enemies and obstacles. Also, introducing Omagonium, a ruthless stage boss inspired by classic Dreamcast shooter Rez! Pre-order Xenocider today in order to receive an exclusive poster by comic

Dev Diaries #08 - The Story so Far
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Dev Diaries #08 – The Story so Far

Welcome back to the Dev Diaries! It’s been a while since the last episode, so let’s take a look at our most recent progress, shall we? We give you a closer look at the new enemy designs for both Planet ORL (the swamp) and the Atlantean Reserve (the underwater stage).

Xenocider for Dreamcast demo Xara
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Dev Diaries #07 – From Project Q to Xenocider

Welcome to a new episode of our Dev Diaries! Today we want to show you how Xenocider came to be, from our first proof of concept to what the game will look like when you download the demo. Remember this is coming soon to Kickstarter! Don’t forget to subscribe to our

Ameba for Dreamcast and Saturn
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Dev Diares #06 – The Morning After

Welcome to a new episode of our Dev Diaries about Ameba! Please take a moment to imagine the following scenario… Someone just passed away. Someone close to our main character Hugo. He returns home feeling devastated, but also somewhat relieved. It’s the morning after, and he has a new lead

Xenocider Beauty and the Boss
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Dev Diaries #05 – The Beauty and the Boss

Welcome back to our Dev Diaries! For this episode, both Juanjo and Abel felt like showing off their stuff. Let’s find out why. As always, please remember this is a work in progress. Don’t forget to subscribe to our YouTube channel! You can also follow us on Facebook, Twitter, and

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Dev Diaries #04 – Ameba character profiles

While sitting in the train on our way to RetroBarcelona, we thought we might share a new episode of our Dev Diaries with you! Ameba is an ambitious project for us, story-wise. This means research, character profiles and script writing, of course, but also tons of original artwork. Let’s take

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Dev Diaries #03 – Xenocider enemy design

Welcome back to our Dev Diaries! Want to know what the enemies in Xenocider will look like? As you know from previous entries, 3D designer Abel del Dedo creates all our graphic assets with Blender. To make sure we are doing things right, we use a custom-made tool that allows

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Dev Diaries #02 – Ameba music composition

Contrary to what is common in the video game and movie industries, composer Juanjo Martín has been there since the very first moment the plot for AMEBA was being planned. Which means he contributed some ideas for the main characters. This is what happens when Juanjo and yours truly meet