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Tag: dreamcast

Rock and Rol Games entrevista a Retro Sumus
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Entrevista con Rock And Rol Games

Tras nuestro paso por el podcast de The Dreamcast Junkyard, hemos podido responder también las preguntas de Rock And Rol Games, a quienes conocimos en RetroBarcelona cuando pasaron por nuestro stand y se interesaron por nuestros proyectos. Os dejamos el vídeo recién publicado en su canal. En él comentamos, entre otras cosas,

The Dreamcast Junkyard DreamPod featuring Ameba and Xenocider

Retro Sumus joins The Dreamcast Junkyard’s DreamPod!

Last sunday, I joined Tom Charnock and the rest of The DreamCast Junkyard team for the 20th episode of the DreamPod! We talked Dreamcast, Saturn, Neo Geo Pocket… and more specifically RetroBarcelona, Pier Solar, and of course Ameba and Xenocider. Some new and exciting detailes about our projects were revealed,

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Ameba for Dreamcast demo first look!

Not exactly a great video, but we were proud to show our very early demo of Ameba working on real hardware at RetroBarcelona. Text in spanish at the moment. English, french and german translations are planned. If you want to learn more about the characters for the game, check out

RetroBarcelona 2015

¡Algo pasa en RetroBarcelona!

A todos nos sienta bien quedar con amigos a los que hace tiempo que no vemos. Uno se pone al día, reparte abrazos, cuenta anécdotas recurrentes de ocasiones anteriores y, por regla general, vuelve a casa contento. Personalmente, así es como he vivido este estupendo fin de semana, compartiendo un enorme stand

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Dev Diaries #03 – Xenocider enemy design

Welcome back to our Dev Diaries! Want to know what the enemies in Xenocider will look like? As you know from previous entries, 3D designer Abel del Dedo creates all our graphic assets with Blender. To make sure we are doing things right, we use a custom-made tool that allows

Nexgam interview

New interview with neXGam!

Deutsch: Im Gespräch mit Retro Sumus Daniel Horvath aka 108 Stars, who did the pixel art for WaterMelon‘s Pier Solar, interviews team member Carlos Oliveros about Ameba and Xenocider! neXGam: Hello Carlos. Please introduce yourself to the readers. Carlos: Hello, Daniel. I’m Carlos Oliveros aka Hombreimaginario, I’m an advertising copywriter

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Dev Diaries #02 – Ameba music composition

Contrary to what is common in the video game and movie industries, composer Juanjo Martín has been there since the very first moment the plot for AMEBA was being planned. Which means he contributed some ideas for the main characters. This is what happens when Juanjo and yours truly meet

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Introducing Retro Sumus Dev Diaries!

This is an experiment for all of us in the team, but we really wanted to let potential fans know how we work and what exactly we are doing. So here you have, the first chapter of our new Dev Diaries. This is a segment from one of our weekly

From Blender to the Dreamcast: Xenocider level design

Last night, we held one of our weekly video-meetings. It was the first time we recorded the whole thing and it will most probably be the first one we share on our YouTube channel. Our resident 3D designer Abel showed us how the terrain and enemies for the egyptian-inspired Planet

Sasha Darko's Sacred Line Genesis
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More projects we love! Sacred Line Genesis and Redux 1.1

Most of you have already heard about Sacred Line Genesis. An adventure game for (duh) Sega Mega Drive / Genesis developed, written, composed (and released in rom format) by Sasha Darko, recently published by WaterMelon after some tweaking and bug-fixing. Sadly, these new carts feature some kind of hardware bug