Xenocider for Dreamcast keeps growing! Presenting the Transistor Highway, our most detailed stage design to date, and all kinds of new mechanical enemies and obstacles.
Also, introducing Omagonium, a ruthless stage…
Xenocider for Dreamcast keeps growing. As the time for a new episode of our Dev Diaries approaches, we thought it would be a good idea to let you guys take…
Welcome back to the Dev Diaries! It's been a while since the last episode, so let's take a look at our most recent progress, shall we?
We give you a closer…
Xenocider for Dreamcast keeps growing. Our latest stage, the Atlantean Reserve, is now fully playable and only the boss is missing from the following video. We are working on it…
We said work on our projects had not ceased and here's a little proof of that. Xenocider swamp stage, Planet ORL, is now virtually finished and fully playable... and that…
It's been a while.
We needed a couple weeks after we cancelled the campaign to reboot our brains, but Xenocider was simply never gone.
And neither is Ameba.
More news coming soon :D
Welcome to a new episode of our Dev Diaries! Today we want to show you how Xenocider came to be, from our first proof of concept to what the game will…
Check out our latest video update, now including enemies! Xara jumps, shoots, and eventually dies in this short test.
Collision detection coming soon!
Don't forget to subscribe to our YouTube channel. You…
Main character new model: check.
Running (pun intended) on real hardware: check.
Made-from-scratch 3D engine: check.
Stable 60 fps: check!
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Nuevo render de nuestra protagonista: sÃ.
Corriendo (nunca mejor dicho) en hardware real: sÃ.
…
Welcome to a new episode of our Dev Diaries about Ameba!
Please take a moment to imagine the following scenario...
Someone just passed away. Someone close to our main character Hugo. He…